Skills & Passives
Explore every combat active trigger and stat-multiplier passive tree. Configure optimal skill bars to secure victory in Hell-tier acts.
Damage Type: Physical | Range: 140y | Delivery: Melee
Thrust your sword deeply forward, dealing {0}% physical damage to enemies in range.
Raise your shield and charge forward. Deal {0}% physical damage to enemies you collide with.
Strike enemies multiple times, dealing {0}% physical damage per hit. The lower the hero's HP, the more strikes.
Deploy a protective aura that blocks {0} damage for allies within the area.
Imbue your sword with holy power. While buffed, attack damage increases by 50% and attacks restore {0} HP.
Once per stage, when near-death, focus your mind to rise again with {0}% HP.
Damage Type: Physical | Range: 1100y | Delivery: Projectile
Fire multiple arrows in succession, dealing {0}% physical damage per arrow.
Fire multiple homing arrows. Deal {0}% physical damage per arrow.
Fire multiple arrows into the sky, dealing {0}% physical damage to enemies in a wide area.
Temporarily accelerate your metabolism. Attack speed increases by {0}% for the duration.
Fire a piercing arrow that deals {0}% physical damage to enemies hit.
Fire a deep-wounding arrow. Damage increases by {0}% per lodged arrow; 3+ arrows cause bleeding.
Damage Type: Fire | Range: 900y | Delivery: Projectile
A fireball that explodes on impact, dealing {0}% AoE fire damage.
Summon an ice orb and hurl it at enemies. Slows enemies hit and deals {0}% multi-hit cold damage.
Unleash electricity forward, dealing {0}% lightning damage to enemies.
Summon a hydra that fires fireballs dealing {0}% damage.
Summon a mass of ice shards raining on enemies. Deals {0}% cold damage per second and chills enemies in the area.
Summon a meteor, dealing {0}% damage to enemies in a wide area.
Damage Type: Physical | Range: 170y | Delivery: Melee
Restore one ally's HP by an amount equal to {0}% of their maximum HP.
A blessing active while equipped. Increases attack damage of self and nearby party members by {0}%.
Imbue your scepter with divine lightning. For the duration, attacks deal {0}% lightning area damage.
Deploy a holy sanctuary across the battlefield. For the duration, all allies inside regenerate {0} HP per second.
A blessing active while equipped. Increases elemental resistance of self and nearby party members by {0}.
Revive a fallen party member with {0}% of their max HP.
Damage Type: Physical | Range: 1000y | Delivery: Projectile
Fire a crossbow bolt that explodes on impact, dealing {0}% area fire damage.
Fire a crossbow bolt that explodes on impact, dealing {0}% area cold damage and freezing enemies hit.
Rapidly reload crossbow bolts. Attack speed increases by 50% for {0} attacks.
Launch {0} traps that explode when struck by elemental damage.
Deploy an automated crossbow that fires bolts dealing {0}% physical damage.
Fire a crossbow bolt that lodges in an enemy and emits lightning for a time. The bolt releases currents dealing {0}% lightning damage to nearby enemies.
Damage Type: Physical | Range: 120y | Delivery: Melee
Gather strength and smash an enemy for {0}% physical damage. If it kills the enemy, a shockwave deals 350% damage to nearby enemies.
Gather strength and smash an enemy for {0}% physical damage. If it kills the enemy, a shockwave deals 350% damage to nearby enemies.
Let out a cry that stuns nearby enemies and increases party critical chance multiplier by {0}%.
Smash the ground hard, causing an earthquake that deals {0}% physical damage to enemies. Rocks created by the earthquake explode when hit by AoE physical attacks.
Spin with an axe, dealing {0}% physical damage per second to nearby enemies and a chance to apply bleeding. Attacks against bleeding enemies deal bonus damage.
Consume half of current HP to increase attack damage by {0}% for a time.
Damage Type: Physical | Range: 200y | Delivery: Combat
Damage Type: Physical | Range: 130y | Delivery: Combat
Damage Type: Physical | Range: 170y | Delivery: Combat
Damage Type: Fire | Range: 800y | Delivery: Combat
Damage Type: Physical | Range: 200y | Delivery: Combat
Damage Type: Physical | Range: 150y | Delivery: Combat
Damage Type: Physical | Range: 170y | Delivery: Combat
Damage Type: Physical | Range: 250y | Delivery: Combat
Damage Type: Physical | Range: 150y | Delivery: Combat
Damage Type: Physical | Range: 900y | Delivery: Combat
Damage Type: Physical | Range: 300y | Delivery: Combat
Damage Type: Physical | Range: 300y | Delivery: Combat
Damage Type: Physical | Range: 450y | Delivery: Combat
Damage Type: Physical | Range: 700y | Delivery: Combat
Damage Type: Physical | Range: 300y | Delivery: Combat
Damage Type: Physical | Range: 700y | Delivery: Combat
Damage Type: Physical | Range: 230y | Delivery: Combat
Damage Type: Physical | Range: 250y | Delivery: Combat
Damage Type: Physical | Range: 600y | Delivery: Combat
Damage Type: Physical | Range: 270y | Delivery: Combat
Damage Type: Physical | Range: 600y | Delivery: Combat
Damage Type: Chaos | Range: 700y | Delivery: Combat
Damage Type: Chaos | Range: 700y | Delivery: Combat
Damage Type: Physical | Range: 800y | Delivery: Combat
Damage Type: Chaos | Range: 700y | Delivery: Combat
Damage Type: Chaos | Range: 600y | Delivery: Combat
Damage Type: Physical | Range: 150y | Delivery: Combat
Damage Type: Physical | Range: 130y | Delivery: Combat
Damage Type: Physical | Range: 900y | Delivery: Combat
Damage Type: Physical | Range: 150y | Delivery: Combat
Damage Type: Physical | Range: 170y | Delivery: Combat
Damage Type: Physical | Range: 200y | Delivery: Combat
Damage Type: Chaos | Range: 150y | Delivery: Combat
Damage Type: Chaos | Range: 800y | Delivery: Combat
Damage Type: Physical | Range: 200y | Delivery: Combat
Damage Type: Physical | Range: 170y | Delivery: Combat
Damage Type: Physical | Range: 900y | Delivery: Combat
Damage Type: Physical | Range: 150y | Delivery: Combat
Damage Type: Physical | Range: 150y | Delivery: Combat
Damage Type: Fire | Range: 800y | Delivery: Combat
Damage Type: Physical | Range: 170y | Delivery: Combat
Damage Type: Physical | Range: 130y | Delivery: Combat
Damage Type: Physical | Range: 130y | Delivery: Combat
Damage Type: Physical | Range: 150y | Delivery: Combat
Damage Type: Physical | Range: 170y | Delivery: Combat
Damage Type: Physical | Range: 250y | Delivery: Combat
Damage Type: Fire | Range: 800y | Delivery: Combat
Damage Type: Physical | Range: 170y | Delivery: Combat
Damage Type: Physical | Range: 900y | Delivery: Combat
Damage Type: Physical | Range: 200y | Delivery: Combat
Damage Type: Cold | Range: 800y | Delivery: Combat
Damage Type: Physical | Range: 200y | Delivery: Combat
Damage Type: Fire | Range: 170y | Delivery: Combat
Damage Type: Chaos | Range: 800y | Delivery: Combat
Damage Type: Physical | Range: 150y | Delivery: Combat
Damage Type: Fire | Range: 800y | Delivery: Combat
Damage Type: Physical | Range: 250y | Delivery: Combat
Damage Type: Physical | Range: 130y | Delivery: Combat
Damage Type: Fire | Range: 300y | Delivery: Combat
Damage Type: Fire | Range: 800y | Delivery: Combat
Damage Type: Cold | Range: 800y | Delivery: Combat
Damage Type: Lightning | Range: 800y | Delivery: Combat
Damage Type: Chaos | Range: 800y | Delivery: Combat
Damage Type: Physical | Range: 150y | Delivery: Combat
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.
Enhances stat values.





