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All Tarstones in Mortal Shell 2

Every Tarstone with what it does, all four upgrade levels and the gear it slots into. Ten sockets, seventy-eight stones — this is where a build is actually decided.

78catalogued
76with their levels recorded
76/78with art
Colour keyInfusionAbilitySupportCombatthe same tone means the same thing on every page
Type
Slots into
Accursed StoneInfusionCaged Hystrix, Cursed Child24
Acolyte's StoneAbilityWeapon84
Arbiter's PrizeInfusionWeapon74
Auspicious StoneSupportWeapon64
Barrage StoneAbilityForgotten Crossbow, Naylshotte24
Berserker's StoneSupportShell64
Blackblood StoneCombatNaylshotte14
Bulwark StoneSupportShell—4
Captive's ScabstoneAbilityGreat Martyr's Blade14
Champion's BroochInfusionWeapon——
Charged StoneSupportBallistazooka, Cursed Child, Forgotten Crossbow, Naylshotte, Salvaged Trebuchaxe54
Clerik's StoneCombatWeapon64
Clockwork ShardstoneAbilityClockwork Scythe14
Colossus StoneAbilityObsidian Hammer14
Confessor's KeepsakeAbilityBallistazooka, Cursed Child, Forgotten Crossbow, Naylshotte44
Conqueror's RewardAbilityBlack Needle14
Corroded StoneCombatSidearm84
Curseblood StoneInfusionThe Iconoclast, Veteran's Battle Axe24
Deadeye StoneSupportAll Sidearms84
Deadman's StoneSupportShell84
Devout StoneSupportShell84
Duality StoneCombatAxatana, Axe and Dagger24
Emberseed StoneInfusionSidearm84
Enfeebling StoneCombatAll Sidearms84
Frostshard StoneInfusionTriarch Repeater14
Fulminant StoneAbilitySidearm14
Fusillade StoneAbilitySidearm44
Gloombound StoneSupportShell—4
Grudge StoneCombatWeapon84
Hag StoneInfusionSidearm24
Hand of RockAbilitySidearm14
Headsman's StoneSupportShell84
Hexapod CoreAbilityWeapon14
Infested StoneAbilitySidearm14
Inflamed ClawstoneInfusionWeapon14
Infused StoneAbilityWeapon14
Ironpiercer's StoneCombatSidearm54
Justiciar's StoneSupportShell—4
Lost ClotstoneAbilityWeapon24
Magdalena's MementoAbilityWeapon84
Marksman's StoneSupportSidearm84
Monarch's VestigeInfusionSidearm14
Myriad StoneCombatSidearm24
Nightgrasp StoneInfusionWeapon14
Parasitic StoneCombatWeapon84
Pulse StoneCombatSidearm34
Retribution StoneSupportWeapon84
Rupturing StoneCombatSidearm84
Sapper's StoneCombatWeapon——
Scholar's WormstoneAbilityWeapon14
Serpent StoneInfusionWeapon24
Shattering StoneSupportWeapon84
Shrike StoneAbilityWeapon84
Shuddering StoneCombatSidearm44
Siegebreaker's StoneSupportSidearm84
Solnir ShardAbilitySidearm34
Spite StoneSupportSidearm84
Splitting StoneCombatSidearm34
Squall StoneCombatSidearm14
Stillblade's StoneCombatWeapon64
Strange RemnantAbilitySidearm—4
Summoning StoneAbilitySidearm14
Tarblighted TrophyAbilitySidearm74
Tarred FragmentAbilitySidearm14
Thief's StoneCombatWeapon84
Torpor StoneInfusionWeapon24
Tyrant's StoneCombatWeapon64
Unstable StoneCombatSidearm34
Unwieldly StoneAbilityWeapon84
Unyielding StoneCombatWeapon34
Viletongue HedronInfusionSidearm24
Volatile FragmentCombatSidearm84
Voltaic CrownInfusionSidearm54
Warden's StoneInfusionWeapon14
Weeping StoneInfusionSidearm14
Wounding StoneCombatWeapon84
Wretchcaller's StoneInfusionWeapon14
Zealot's StoneCombatWeapon64

How Tarstones work

Tarstones are the build. Each one slots into a weapon, a sidearm or a Shell, and each carries four levels that either raise a number or replace the effect outright — a stone at level 4 is often doing something a stone at level 1 could not do at all.

Levelling is two costs, not one. A stone gains experience only while it is equipped and you are killing things, and the upgrade itself is paid for in Coin at the Tarforge in Marrow Keep. The Tarforge only offers upgrades past level 1 once Franz has the Etching Needles, so that quest item gates the whole system.

Ten sockets in totalFour Shell-compatible, and two each for Combat, Infusion and Ability. Seventy-eight stones compete for them.
Level 4 is the planBecause upgrades change effects rather than only scaling them, spreading experience across many stones is worse than committing to a few.